This is an old but still relevant article from the end of the cold war:
Scott Shuger: The Navy we need and the one we got (some bad ocr, but it is readable)
Shuger argues that the supercarriers and even the Burke/Tico fleet of the US Navy is a very bad use of its resources. Key point:
"That's because the Navy is also loath to deploy carriers to bodies of water it considers too small - where it fears they can become trapped. Thus these two most recent U.S. naval disasters [Vincennes and Stark] clearly illustrate what we might call the paradox of the "high value unit": if a weapon is considered too valuable to lose, it is often considered too valuable to use. This is like having a couch so expensive, everyone is afraid to sit on it."
He advocated employing British-style VTOL carriers instead, and (agreeing with Hughes' Fleet Tactics) a vast buildup of smaller patrol craft (like the Skjold class) and diesel-electric subs.
Now, this is an interesting thought, and it also applies to the game Naval War (hopefully we'll never find out if he's right in real life!). What if smaller and cheaper, but high tech, units really kick the superheavyweight navy's ass? All right, you can have fun with the Nimitz and its massive airwing, but if you dare getting within 250 nm from any hostile coast some agile unit that costs a zillionth as much will sink it.
It will certainly change quite a bit about how we imagine playing the game. :)