Saihtam wrote
Detailed report, what will that include? Boats sunk on your side and boats sunk by you and so on?
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The game engine as it is now stores information about every detection (including change in detection status), every weapon launch and how much (if any) damage inflicted, orders and, well, just about everything :)
I suspect this is a bit more than most players would like to read, so some sensible filtering should be in place.
I think it will be interesting for players to know exactly the hit percentage of certain weapons, what the actual effective range of sensors are in the field, and so on. agree it's more of a hardcore feature than cinematics which appeals to anyone, but this is a question of development resources. There is always Fraps :)
Ah, back to programming the scenario loader.