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Will the UAV revolution make every ship an aircraft carrier, dramatically changing the way naval operations are conducted?

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The first month of 2010 has seen rapid progress with the development of Naval War: Arctic Circle. Basic sensor systems, unit movement with complex waypoints, group formations, weapons, damage, aircraft launch and landing, different weapon loadouts for aircraft, just to mention a few things, now work. We can “play” the game as it stands, with a few quirks and limitations.

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We have often emphasised realism when we explain what Naval War: Arctic Circle will be all about. But inevitably, there will be tradeoffs between good gameplay design and hard realism. 

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The weather, sunlight and even the moon phases are simulated in Naval War: Arctic Circle. Keeping an eye on the environment is crucial if you want the upper hand in modern naval warfare.

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Norwegian TV2 asked Turbo Tape Games to help them with their Pirate Hunt website (Norwegian only), following KNM Fridtjof Nansen in its mission off the coast of Somalia. We developed the Google Maps solution, and allowed TV2 to borrow our 3D model of Fridtjof Nansen. 

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Today the front-end and back-end of Naval War: Arctic Circle was tied together.

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Check out the new feature Vessel Showcase. We will continue to make new showcases as production progresses.

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  https://twitter.com/turbotapegames

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Hello and welcome to the totally new community site for our in-production real time strategy game NAVAL WAR: ARCTIC CIRCLE. Also, welcome to this development blog, where we aim to provide timely updates on what we are doing to produce an exciting game experience.

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Naval War Development Blog

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